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I'm an interaction designer and M.Sc. student at School of Interactive Arts and Technology, Simon Fraser University. My research interests are in tangible user interfaces, multi-touch interfaces, and interactive tabletops. I received my B.Eng. degreen from Department of Automation, Tsinghua University in 2008.
Thanks to the human-computer interaction researches I have experienced, I have a working knowledge of cognition and interaction design; I have a creative mind and the ability to do sketching and wireframing, my programming skills allow me to quickly build what I have designed with HTML/CSS/JavaScript or even C++ and Java. Practically, I have been involved in many design projects, such as mobile apps, websites, and multi-touch tabletop games.
Feel free to contact me at: wang [at] sijie [dot] me
Keyword: interaction design, mobile app, C++, Qt
My role: interaction designer, mobile app developer
West House is a demonstration solar house built in cooperation of the government, industry and universities in British Columbia, Canada.
I designed and implemented a mobile app on Nokia Symbian platform for the residents to interact with the smart home system, track their energy usage and cooperate with others via online social networking to reduce the energy consumption.
West House was on display during the 2010 Winter Olympics at the Vancouver Yaletown LiveCity Site. Its predecessor, the North House project won the fourth place in the U.S. Department of Energy Solar Decathlon 2009.
SFU team leader: Dr. Rob Woodbury, Dr. Lyn Bartram
Keyword: interaction design, HTML/CSS/JavaScript/PHP
My role: co-founder, front-end design and implementation
Connex is a second-hand media trading website I co-founded. It aims at building an easy-to-use marketplace to encourage local media trading to cope with the expensive book price in North America.
I'm working on the deisgn and front-end implementation.
Keyword: interaction design, HTML/CSS/JavaScript/PHP
My role: designer, front-end implementation
This is a website designed for my client to document the life of women living in Vancouver downtown eastside and how they are being affected by the rapid change of the city.
I worked as the co-designer with Kristine Nielsen and was in charge of the implementation.
Please visit the website in action: Women Downtown Eastside
Keyword: interaction design, multi-touch, C++
My role: lead programmer
Futura is an educational game developed to teach sustainable development concepts to children. I participated in the design process and served as the lead programmer, worked closely with game and graphics designers on the prototyping.
The game runs on a multi-touch tabletop, requiring three players to cooperate to achieve a balance between protecting the environment and supporting the population growth.
Futura was on display at the 2010 Winter Olympic Celebration Site at Holland Park and the Annual SFU Open House, 2010.
Team leader: Dr. Alissa Antle
Team members: Allen Bevans, Katie Seaborn, Joshua Tanenbaum, Karen Tanenbaum
Keyword: interaction design, PHP
My role: designer, programmer
This was a project designed by Allen Bevans and myself for the UIST'09 Student Contest.
Based on a Microsoft pressure-sensitive keyboard, the interface allows the user to tag their photos by typing with different amount of pressure to indicate the importance of each keyword. A keyword-based search can also be performed in the same way, i.e. the harder they type a keyword, the more important it will be in the weighted search.
Photo by psychopsyclist
Keyword: tangible user interface, multi-touch, user study
My role: principle investigator
This was my masters thesis research.
Tangible user interfaces and multi-touch interfaces are undergoing a rapid development. Their efficiency in the hand-motor aspect has been quite well studied. But a missing piece was how well they could help the user think - such as when solving a spatial problem, hand-brain cooperations were critical for a successful problem solving.
In this exploratory study, I used a jigsaw puzzle game as the context to investigate this problem. A total of 16 participants were recruited for the user study.
Keyword: multi-touch, user study
My role: principle investigator
We have two hands, why can't we use both hands to interact with computers? It's weird to hold two mice with two hands, but a bimanual touchpad could be feasible.
So I conducted a study to evaluate a bimanual touchpad design by comparing it to a dual-mouse setup for an image alignment task to see how they differ in terms of effectiveness and efficiency. Twenty-four participants were recruited in the study. By measuring completion time and accuracy, the conclusion could be made that the specially-designed touchpad made the image alignment faster and easier to complete. This could be used in future laptops!